Dublin GameCraft 3, the 12 hour game jam, was held yesterday, and this time the theme was "Non Violent Exploration".
Here is the game I made...
The object is to grab the orbs that match the colours of the beacons and bring them to the centre before the big red timer reaches the centre itself.
It borrows a bit from the
Radar prototype with the fog and sensing, although the opaque/visited aspect of the fog was maybe unnecessary as there is no terrain to navigate. I was initially was going to place it in a maze of rooms, but I felt it added little and so ended up going for simplicity to get something done.
I'm quite pleased with this one and I got a lot of nice comments from others who tried it.