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Game Dev progress report: Progress!
Posted by: Owen, 13 Jun 2010 14:00
Trinhex is finally out in the wild!

My thanks to Lisandro from 7lay.net for being willing to sponsor the game, and for being so patient during the whole bidding process, which I allowed go for... a while :).

Starting into its fifth day of being published the game has racked up almost 20k plays so far on about 130 sites. On Newgrounds it managed to get a rating of 3.43/5 with about 1,400 plays before falling into the black hole of obscurity. On Kongregate it scored about 2.8 after 965 plays to date, with the last few hundred plays thanks to a post from Raph.

Game 'number 3', that I had been prototyping at the time of the last post and that is now known as Blockdown (FGL link), has been completed for a while and is waiting to see if it can pick up a potential sponsor. We seem to be in a bit of an early summer lull for the flash sponsorship market, so it may have to wait a while longer. Although my games appear to be in a constant lull in terms of attracting sponsor interest. :)


In the meantime, I've been slowly working away on an isometric engine for a possible Tower Defense-esque game...


Tags: Flash, Trinhex, Blockdown, Games
Comments: (2)
Game Dev progress report: Lacking progress...
Posted by: Owen, 04 Mar 2010 17:31
It's been just over six weeks since I released my first attempt at monetising a complete flash game, Pompetaire, out into the wild. This game just had a pre-loader ad attached (no attempts at finding sponsorship were made) and was uploaded to Kongregate (no ads), Newgrounds and added to Mochi's distribution list.

To date the game has earned a grand total of.... wait for it..... $2.37!
$0.85 of that comes from Kongregate from 666 plays (35% of a total revenue of $2.42) all of which were mostly from the first week, with the rest, $1.52, coming from MochiAds from just under five thousand ad impressions. Over a third of the mochi earnings came from a single site, onlinespiele24.org, which only picked up the game over three weeks after the game was first released.

Suffice to say the game never "gained traction", to borrow Metaplace's phrase, with reviews being decidedly average, hovering just above the 50% mark.

So all in all a failure!

But with every failure there are lessons to be learnt, some of which I had in mind when putting together my next game Trinhex.

Spot the reused assets!

This is a colour matching game based upon Raph Koster's original game Wheelwright


This time I decided to take the sponsorship/licensing route by using FlashGameLicense.com, which can provide the potential of a few thousand US dollars per game, assuming you can manage to entice a sponsor to put in a bid. So far the game has been available to potential sponsors for just over two weeks now with no solid offers, but it is still considered too early to say how it will do. It may take up to a month or two before the right sponsor comes along.

In the mean time I am working away on game number 3...
Tags: Games, Flash, Pompetaire, Trinhex
Comments: (1)
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