More Prototype work
Posted by: Owen, 24 May 2012 23:33
I'm sloooowly but surely making progress on my next game, in fact I beginning to build up a bit of momentum as I start moving over from engine/mechanic creation to level building. I still haven't quite nailed down the main mechanic(s) yet but I want to build some levels first to get some play-test feedback.

Here's a video of the first level I've been playing around with. It is just a simple starter level to introduce some of the main mechanics.



Here is how that level is defined in the level file...
Code:
[World|g:Radar|level1|Chapter 1|"a test in the dark..."]
[Layer|w:level1|layer1|0|0]
[Room|l:layer1|room1|0|0|10x5_0001|Outside]
[Room|l:layer1|room2|0|100|10x10_0001|Outside]
[Room|l:layer1|room3a|200|0|5x5_0002|Outside]
[Room|l:layer1|room3|300|0|25x15_0001|Outside]
[Room|l:layer1|room4|800|0|5x5_0001|Outside]
[Waypoint|r:room3|wp7|3.5|6.5]
[Waypoint|r:room3|wp8|11|6.5]
[Waypoint|r:room3|wp9|6.5|13.5]
[Waypoint|r:room3|wp10|22.5|13.5]
[Waypoint|r:room3|wp11|10.5|2.5]
[Waypoint|r:room3|wp12|22.5|2.5]
[Object|r:room2|key1|5|4|Key]
[Object|r:room3a|sign1|2.5|1.5|Sign|Warning]
[Object|r:room3|sign2|2|13.5|Sign|Warning]
[Object|r:room3|sign3|23.5|5.5|Sign|Warning]
[Light|o:key1|key_light|0|0|Light|32|32|32|none|0]
[AI|r:room3|w1|3|6.5|Patrol|E|p:wp7,p:wp8]
[AI|r:room3|w2|6|13.5|Patrol|E|p:wp9,p:wp10]
[AI|r:room3|w3|10|2.5|Patrol|E|p:wp11,p:wp12]
[Light|a:w1|ai_light1|0|0|Light|32|32|32|none|0]
[Light|a:w2|ai_light2|0|0|Light|32|32|32|none|0]
[Light|a:w3|ai_light3|0|0|Light|32|32|32|none|0]
[Door|l:layer1|door1|200|50|r:room1|r:room3|1|o:key1]
[Door|l:layer1|door2|800|50|r:room3|r:room4]
[Spawn|r:room1|player_enter|7|2.5]
[Goal|r:room4|end_level|2.5|2.5]
[Trigger|r:room3a|trig2|0|0|Range|Light|d:door1|o:key_light|PLAYER]
[Trigger|r:room3|trig3|0|0|Range|Active|o:sign1,o:sign2,o:sign3||PLAYER|range:32|OR]
[Trigger|r:room3|trig4|0|0|Active|Light|t:trig3|a:w1,a:w2,a:w3]


And here is how it level looks in my javascript world builder...
Tags: Games, Programming, Fog of War, playtest, Flash

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