Game Dev progress report: Progress!
Posted by: Owen, 13 Jun 2010 20:00
Trinhex is finally out in the wild!

My thanks to Lisandro from 7lay.net for being willing to sponsor the game, and for being so patient during the whole bidding process, which I allowed go for... a while :).

Starting into its fifth day of being published the game has racked up almost 20k plays so far on about 130 sites. On Newgrounds it managed to get a rating of 3.43/5 with about 1,400 plays before falling into the black hole of obscurity. On Kongregate it scored about 2.8 after 965 plays to date, with the last few hundred plays thanks to a post from Raph.

Game 'number 3', that I had been prototyping at the time of the last post and that is now known as Blockdown (FGL link), has been completed for a while and is waiting to see if it can pick up a potential sponsor. We seem to be in a bit of an early summer lull for the flash sponsorship market, so it may have to wait a while longer. Although my games appear to be in a constant lull in terms of attracting sponsor interest. :)


In the meantime, I've been slowly working away on an isometric engine for a possible Tower Defense-esque game...


Tags: Flash, Trinhex, Blockdown, Games

2 Comments
Comment by: X2-PB, 13 Jul 2010 23:17
I played the Blockdown game. It's really good, I rather like it. I particularly like the tutorial at the start.

With the isometric engine, you developed that completely from scratch?

Comment by: Owen, 15 Jul 2010 07:00
I have a few changes I need to make to Blockdown based on feedback, since it wasn't getting much in the way of attention from sponsors. Just have to find the motivation to get around to it.

The engine is from scratch in the sense that it builds upon the core code that runs the puzzle games. So just includes the rendering of the map - taking into account screenspace/worldspace positioning - and some simple AI.



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