Metaplace is dead. Long live Metaplace!
Posted by: Owen, 22 Dec 2009 22:29
So we got the news yesterday that Metaplace.com will be closing down as a User Generated Content platform at the end of the year, a little over two years since alpha testing first began. My sentiments pretty much echo those of Crwth. Metaplace had the right ingredients, but perhaps just needed a pinch of something or other and a little bit longer to cook before serving.

I first got my hands on Metaplace, after following it from its announcement, only a few months after alpha testing started; and other than a handful of days where I hadn't been online, I've been there every day since. Even during the weeks when I didn't even touch the building tools I was always sitting in Plain Old Chat keeping up to date with the goings on of the community.

To me Metaplace was a way to help me understand the making of games, providing an engine for rapid prototyping and a great way to get rapid feedback from the community. I tried a number of projects with varying levels of success, the best of which ended up as featured content in Metaplace Central.





Initially I thought the appeal of Metaplace was that it was going to allow people to make their own little mini MMOs (mMO?), but for a large part the visible community ended up being a bunch of 12 year olds pretending to be 14 year olds looking for 'boyfriends' and 'girlfriends', whatever that means in a virtual context. The more dedicated builders began to retreat into various unseen corners while still creating some great content in the form of Adventure games or Platform games or other interesting experiments.

Over time I had been making little MMO systems, such as health bars and skill toolbars, for people to use to try and make games; although I could probably have made them a bit easier to use! I only just recently started to pull these together myself in an attempt to create a group based dungeon crawl. It had been a while since I had made anything in Metaplace and working on this, coding AI, making walls disappear when you walk into a room etc. was getting me excited about the whole thing all over again.


I was also just starting to help work on Crwth's HTML5 client, which I was finding really interesting.
But alas, it is not to be.

I'll be interested to see what now becomes of the Metaplace platform. I'm thinking we will be seeing professionally created games come out of it, rather than the "virtual worlds for everyone" approach.

All the time I spent on Metaplace was time well spent. I learned a lot, got to know some great people, which will all undoubtedly have an effect on whatever future projects I end up working on.
Tags: Metaplace, Games, Programming

2 Comments
Comment by: Kyle Maxwell, 28 Dec 2009 22:09
So I *still* need to find a platform for mini-MMO development, or at least webified socialization spaces for integration with other communities, now that Metaplace-as-we-know-it will shut down.

Comment by: KStarfire, 29 Dec 2009 02:54
Nicely said, i can only echo that which you and Crw said. It had all the right stuff, it just needed more time and focus.

Thanks again for everything and all the help youve given me with Metaplace. Its been a blast :)



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