I'm now over halfway through the second week of my self-imposed two week time limit for
creating a flash game. I'm mainly in polishing mode now, making everything look pretty. Apart from the ads, which I have yet to put in, it is probably 90% there.
I've also decided on a name.
Pompetaire! I guess I probably have to explain that...
Since the game is basically Spider Solitaire, I decided I'd call it
something-taire; it was just a matter of figuring out what the
something should be. As things in the game are mostly grouped into lots of five, I thought perhaps
Pentaire or
Quintaire. Although Pentaire doesn't exist, there is a Pentair, which is a water services equipment supplier, so that was a bit too close. Quintaire appears to be a surname (or sometimes a first name).
I ended up going a bit more obscure and decided to use the
oscan word for five, which is
pompe, so I end up with
Pompetaire. As far as google is concerned this word simply doesn't exist. At all. This has the added benefit of allowing me to be able to track the spread of the game by searching for any mentions of the word used on the net (not that I have high hopes that it will spread far and wide).
So here we have the
almost there version...
[edit]
Link to final version
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I still have a few questions for myself on the gameplay - as to whether it is perhaps a bit too easy - so again
I would greatly appreciate feedback from play experiences at various levels!
In this version the 'strict' and 'non-strict' rules are merged; where a 'strict' move, as indicated by the green placement guide, only costs one point per move, and a 'non-strict' move, as indicated by the red placement guide, costs 5 points per move. I am toying with the idea that I should only allow up to 5 non-strict moves per game, so it would be up to the player to decide when best to use those moves. All assuming the current version doesn't provide enough challenge.
Thanks for your help!