The Resource game: mmo prototyping in Metaplace
Posted by: Owen, 28 Sep 2009 22:32
Raph recently gave an interview at the Austin Game Developer Conference, during which the topic of Star Wars Galaxies and its resource system came up. It didn't take much for me to start thinking about the way I wanted to handle resources in Tile Tactics, or the more idealised version in my 'dream mmo'.


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Tags: Metaplace, Tile Tactics, Games, Programming
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Metaplace: The evolution of Tile Tactics
Posted by: Owen, 26 Jul 2009 23:35
By 2005 I had really started to get more and more interested in game design and development and was building up a bit of a library of books on the subject. I had even started making games, having gone through a few projects over the course of the year (that's not to say any of them were ever finished!). The first of which I had totally forgotten about until I found it again just now.

It was really a project to try and learn some Flash, but as a "Hello World" goes it was a bit over the top. It was a turn-based territorial game that connected to a MySQL database via PHP. The grid that represented the map was built using dynamic 3D elements, so that you could zoom in and out on it and also rotate it.



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Tags: Metaplace, Tile Tactics, Games, Programming, Flash
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